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ATAL
2008
Springer
14 years 28 days ago
On the usefulness of opponent modeling: the Kuhn Poker case study
The application of reinforcement learning algorithms to Partially Observable Stochastic Games (POSG) is challenging since each agent does not have access to the whole state inform...
Alessandro Lazaric, Mario Quaresimale, Marcello Re...
ATAL
2008
Springer
14 years 28 days ago
Adaptive Kanerva-based function approximation for multi-agent systems
In this paper, we show how adaptive prototype optimization can be used to improve the performance of function approximation based on Kanerva Coding when solving largescale instanc...
Cheng Wu, Waleed Meleis
ATAL
2008
Springer
14 years 28 days ago
Modeling parallel and reactive empathy in virtual agents: an inductive approach
Humans continuously assess one another's situational context, modify their own affective state, and then respond based on these outcomes through empathetic expression. Virtua...
Scott W. McQuiggan, Jennifer L. Robison, Robert Ph...
GECCO
2008
Springer
143views Optimization» more  GECCO 2008»
13 years 12 months ago
How social structure and institutional order co-evolve beyond instrumental rationality
This study proposes an agent-based model where adaptively learning agents with local vision who are situated in the Prisoner’s Dilemma game change their strategy and location as...
Jae-Woo Kim
NIPS
1997
14 years 7 days ago
Generalized Prioritized Sweeping
Prioritized sweeping is a model-based reinforcement learning method that attempts to focus an agent’s limited computational resources to achieve a good estimate of the value of ...
David Andre, Nir Friedman, Ronald Parr