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» A social reinforcement learning agent
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ACMACE
2006
ACM
14 years 3 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
ICML
2006
IEEE
14 years 10 months ago
Autonomous shaping: knowledge transfer in reinforcement learning
We introduce the use of learned shaping rewards in reinforcement learning tasks, where an agent uses prior experience on a sequence of tasks to learn a portable predictor that est...
George Konidaris, Andrew G. Barto
ATAL
2009
Springer
14 years 4 months ago
Bounded rationality via recursion
Current trends in model construction in the field of agentbased computational economics base behavior of agents on either game theoretic procedures (e.g. belief learning, fictit...
Maciej Latek, Robert L. Axtell, Bogumil Kaminski
JMLR
2002
125views more  JMLR 2002»
13 years 9 months ago
Lyapunov Design for Safe Reinforcement Learning
Lyapunov design methods are used widely in control engineering to design controllers that achieve qualitative objectives, such as stabilizing a system or maintaining a system'...
Theodore J. Perkins, Andrew G. Barto
AAAI
1993
13 years 11 months ago
Complexity Analysis of Real-Time Reinforcement Learning
This paper analyzes the complexity of on-line reinforcement learning algorithms, namely asynchronous realtime versions of Q-learning and value-iteration, applied to the problem of...
Sven Koenig, Reid G. Simmons