Reinforcement learning has been used for training game playing agents. The value function for a complex game must be approximated with a continuous function because the number of ...
Keepaway is a sub-problem of RoboCup Soccer Simulator in which 'the keepers' try to maintain the possession of the ball, while 'the takers' try to steal the ba...
The goal in automatic programming is to get a computer to perform a task by telling it what needs to be done, rather than by explicitly programming it. This paper considers the ta...
In this study, we describe a conversational agent designed to support collaborative learning interactions between pairs of students. We describe a study in which we independently m...
The existing reinforcement learning methods have been seriously suffering from the curse of dimension problem especially when they are applied to multiagent dynamic environments. ...