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ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
14 years 2 months ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
CISS
2011
IEEE
12 years 11 months ago
Characterizing multiplexing and diversity in visual MIMO
—Mobile optical wireless has so far been limited to very short ranges for high data rate systems. It may be feasible to overcome the data rate limitations over large transmission...
Ashwin Ashok, Marco Gruteser, Narayan B. Mandayam,...
CHI
2011
ACM
12 years 11 months ago
Data cracker: developing a visual game analytic tool for analyzing online gameplay
Game analytics is a domain that focuses on the systems and methods used to analyze game-related data. In this paper we present how a visual game analytic tool can be developed to ...
Ben Medler, Michael John, Jeff Lane
CLEF
2010
Springer
13 years 9 months ago
New Strategies for Image Annotation: Overview of the Photo Annotation Task at ImageCLEF 2010
The ImageCLEF 2010 Photo Annotation Task poses the challenge of automated annotation of 93 visual concepts in Flickr photos. The participants were provided with a training set of 8...
Stefanie Nowak, Mark J. Huiskes
PKDD
1998
Springer
273views Data Mining» more  PKDD 1998»
14 years 13 days ago
TextVis: An Integrated Visual Environment for Text Mining
TextVis is a visual data mining system for document collections. Such a collection represents an application domain, and the primary goal of the system is to derive patterns that p...
David Landau, Ronen Feldman, Yonatan Aumann, Moshe...