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ATAL
2004
Springer
14 years 3 months ago
Adaptive, Confidence-Based Multiagent Negotiation Strategy
We propose an adaptive 1-to-many negotiation strategy for multiagent coalition formation in dynamic, uncertain, real-time, and noisy environments. Our strategy focuses on multi-is...
Leen-Kiat Soh, Xin Li
COOPIS
2003
IEEE
14 years 3 months ago
OntoManager - A System for the Usage-Based Ontology Management
In this paper, we propose an approach for guiding ontology managers through the modification of an ontology with respect to users' needs. It is based on the analysis of end-u...
Ljiljana Stojanovic, Nenad Stojanovic, Jorge Gonza...
AAAI
2008
14 years 18 days ago
A Neuro-Fuzzy Strategy for Web Personalization
In this paper, we propose the use of a neuro-fuzzy strategy to develop a Web personalization framework for the dynamic suggestion of URLs retained interesting for the currently co...
Giovanna Castellano, Anna Maria Fanelli, Paola Pla...
ICCBR
2005
Springer
14 years 3 months ago
Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game
While several researchers have applied case-based reasoning techniques to games, only Ponsen and Spronck (2004) have addressed the challenging problem of learning to win real-time ...
David W. Aha, Matthew Molineaux, Marc J. V. Ponsen
EWCBR
2008
Springer
14 years 21 hour ago
Situation Assessment for Plan Retrieval in Real-Time Strategy Games
Case-Based Planning (CBP) is an effective technique for solving planning problems that has the potential to reduce the computational complexity of the generative planning approache...
Kinshuk Mishra, Santiago Ontañón, As...