Bus traffic between the graphics subsystem and memory can become a bottleneck when rendering geometrically complex meshes. In this paper, we investigate the use of vertex caching...
For the convenient reuse of large-scale 3D motion capture data, browsing and searching methods for the data should be explored. In this paper, an efficient indexing and retrieval...
We present a strategy for performing view-adaptive, crack-free tessellation of Catmull-Clark subdivision surfaces entirely on programmable graphics hardware. Our scheme extends th...
Classification is a kind of basic semantics that people often use to manage versatile contents in daily life. Resource Space Model (RSM) is a semantic model for sharing and managin...
Complex database queries require the use of memory-intensive operators like sort and hashjoin. Those operators need memory, also referred to as SQL memory, to process their input ...