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» A streaming algorithm for surface reconstruction
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CGI
2003
IEEE
14 years 28 days ago
Ray Tracing Height Fields
We present a novel surface reconstruction algorithm which can directly reconstruct surfaces with different levels of smoothness in one framework from height fields using 3D discr...
Huamin Qu, Feng Qiu, Nan Zhang 0011, Arie E. Kaufm...
CVGIP
2004
175views more  CVGIP 2004»
13 years 7 months ago
A subdivision-based deformable model for surface reconstruction of unknown topology
This paper presents a surface reconstruction algorithm that can recover correct shape geometry as well as its unknown topology from both volumetric images and unorganized point cl...
Ye Duan, Hong Qin
ECCV
2002
Springer
14 years 9 months ago
A Stochastic Algorithm for 3D Scene Segmentation and Reconstruction
In this paper, we present a stochastic algorithm by effective Markov chain Monte Carlo (MCMC) for segmenting and reconstructing 3D scenes. The objective is to segment a range image...
Feng Han, Zhuowen Tu, Song Chun Zhu
ICPR
2004
IEEE
14 years 8 months ago
Affine Propagation for Surface Reconstruction in Wide Baseline Stereo
The problem of dense matching in wide baseline stereo is considered. It is assumed that the scene is formed by piecewise-smooth, Lambertian, textured surfaces and that rectified i...
Dmitry Chetverikov, Zoltán Megyesi
CVPR
2008
IEEE
14 years 9 months ago
Accurate multi-view reconstruction using robust binocular stereo and surface meshing
This paper presents a new algorithm for multi-view reconstruction that demonstrates both accuracy and efficiency. Our method is based on robust binocular stereo matching, followed...
Derek Bradley, Tamy Boubekeur, Wolfgang Heidrich