Computing high quality 3D models from multi-view stereo reconstruction is an active topic as can be seen in a recent review [15]. Most approaches make the strong assumption that th...
We introduce an algorithm for reconstructing watertight surfaces from unoriented point sets. Using the Voronoi diagram of the input point set, we deduce a tensor field whose princ...
Pierre Alliez, David Cohen-Steiner, Yiying Tong, M...
We present a novel method for 3D reconstruction of urban scenes extending a recently introduced heightmap model. Our model has several advantages for 3D modeling of urban scenes: i...
Many algorithms in computer graphics improve their efficiency by using Hierarchical Space Subdivision Schemes (HS3), such as octrees, kD-trees or BSP trees. Such HS3 usually provi...
Tamy Boubekeur, Wolfgang Heidrich, Xavier Granier,...
In this paper we combine methods from the field of computer vision with surface editing techniques to generate animated faces, which are all in full correspondence to each other....