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» A study in play, pleasure and interaction design
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HCI
2009
13 years 6 months ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg
AUIC
2006
IEEE
14 years 2 months ago
From pushing buttons to play and progress: value and interaction in fable
A value can be understood as a belief that one mode of conduct is preferable to others. The user-interface of computer games mediates all player conduct in the game and is therefo...
Pippin Barr, James Noble, Robert Biddle, Rilla Kha...
HUC
2007
Springer
14 years 2 months ago
"My Roomba Is Rambo": Intimate Home Appliances
Robots have entered our domestic lives, but yet, little is known about their impact on the home. This paper takes steps towards addressing this omission, by reporting results from ...
Ja-Young Sung, Lan Guo, Rebecca E. Grinter, Henrik...
PUC
2007
173views more  PUC 2007»
13 years 8 months ago
Situated play in a tangible interface and adaptive audio museum guide
This paper explores the design issues of situated play within a museum through the study of a museum guide prototype that integrates a tangible interface, audio display, and adapti...
Ron Wakkary, Marek Hatala
CHI
2006
ACM
14 years 9 months ago
Ethnography in the kindergarten: examining children's play experiences
This paper describes an ethnographic study completed within a kindergarten environment with the view of gaining insights into the development of new technology for young children....
Peta Wyeth