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» A study in play, pleasure and interaction design
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CHI
2011
ACM
13 years 5 days ago
Target assistance for subtly balancing competitive play
In games where skills such as targeting are critical to winning, it is difficult for players with different skill levels to have a competitive and engaging experience. Although se...
Scott Bateman, Regan L. Mandryk, Tadeusz Stach, Ca...
CSCW
2006
ACM
14 years 8 days ago
Strangers and friends: collaborative play in world of warcraft
We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...
Bonnie A. Nardi, Justin Harris
ACII
2007
Springer
14 years 2 months ago
Does Body Movement Engage You More in Digital Game Play? and Why?
In past years, computer game designers have tried to increase player engagement by improving the believability of characters and environment. Today, the focus is shifting toward im...
Nadia Bianchi-Berthouze, Whan Woong Kim, Darshak P...
OZCHI
2005
ACM
14 years 2 months ago
Supporting awareness in instant messaging: an empirical study and mechanism design
Supporting awareness plays a prominent role in facilitating natural and effective communication in Instant Messaging (IM). This paper reports our empirical study of awareness in I...
Minh Hong Tran, Yun Yang, Gitesh K. Raikundalia
WWW
2010
ACM
14 years 3 months ago
Malicious interface design: exploiting the user
In an ideal world, interface design is the art and science of helping users accomplish tasks in a timely, efficient, and pleasurable manner. This paper studies the inverse situati...
Gregory J. Conti, Edward Sobiesk