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SODA
2004
ACM
94views Algorithms» more  SODA 2004»
13 years 9 months ago
Quantitative stochastic parity games
We study perfect-information stochastic parity games. These are two-player nonterminating games which are played on a graph with turn-based probabilistic transitions. A play resul...
Krishnendu Chatterjee, Marcin Jurdzinski, Thomas A...
WIOPT
2010
IEEE
13 years 6 months ago
Evolutionary forwarding games in Delay Tolerant Networks
—In this paper, we apply evolutionary games to non-cooperative forwarding control of Delay Tolerant Networks (DTN). We focus our study on the probability to deliver a message fro...
Rachid El Azouzi, Francesco De Pellegrini, Vijay K...
ACMDIS
2008
ACM
13 years 9 months ago
Reflecting human behavior to motivate desirable lifestyle
Ambient lifestyle feedback systems are embedded computer systems designed to motivate changes in a person's lifestyle by reflecting an interpretation of targeted behavior bac...
Tatsuo Nakajima, Vili Lehdonvirta, Eiji Tokunaga, ...
HAPTICS
2010
IEEE
13 years 5 months ago
What Is It Like to Be a Rat? Sensory Augmentation Study
The present study examined the human ability to learn a new sensory modality, specifically "whisking". An experimental apparatus containing artificial whiskers, force sen...
Avraham Saig, Amos Arieli, Ehud Ahissar
SCA
2007
13 years 10 months ago
Smooth movers: perceptually guided human motion simulation
To animate a character, a number of poses are displayed in quick succession in order to create the illusion of motion. For most real-time applications, such as games, the pose upd...
Rachel McDonnell, Fiona N. Newell, Carol O'Sulliva...