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AAAI
2007
13 years 10 months ago
Acquiring Visibly Intelligent Behavior with Example-Guided Neuroevolution
Much of artificial intelligence research is focused on devising optimal solutions for challenging and well-defined but highly constrained problems. However, as we begin creating...
Bobby D. Bryant, Risto Miikkulainen
IE
2007
13 years 9 months ago
Speaking in character: using voice-over-IP to communicate within MMORPGs
While voice-over-IP has long been favoured as a communication medium by players of team-based online shooter games, it has recently also been appropriated by players of MMORPGs, a...
Greg Wadley, Martin R. Gibbs, Peter Benda
CHI
2010
ACM
14 years 2 months ago
Skinput: appropriating the body as an input surface
We present Skinput, a technology that appropriates the human body for acoustic transmission, allowing the skin to be used as an input surface. In particular, we resolve the locati...
Chris Harrison, Desney S. Tan, Dan Morris
CHI
2010
ACM
14 years 2 months ago
Usable gestures for mobile interfaces: evaluating social acceptability
Gesture-based mobile interfaces require users to change the way they use technology in public settings. Since mobile phones are part of our public appearance, designers must integ...
Julie Rico, Stephen A. Brewster
CHI
2011
ACM
12 years 11 months ago
Identifying emotional states using keystroke dynamics
The ability to recognize emotions is an important part of building intelligent computers. Emotionally-aware systems would have a rich context from which to make appropriate decisi...
Clayton Epp, Michael Lippold, Regan L. Mandryk