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JMM2
2006
138views more  JMM2 2006»
13 years 7 months ago
A Framework for Constructing Real-time Immersive Environments for Training Physical Activities
Abstract-- This paper describes a framework for constructing a three-dimensional immersive environment that can be used for training physical activities. The system is designed to ...
Sang-Hack Jung, Ruzena Bajcsy
BC
2004
114views more  BC 2004»
13 years 7 months ago
The world from a cat's perspective - statistics of natural videos
The mammalian visual system is one of the most intensively investigated sensory systems. However, our knowledge of the typical input it is operating on is surprisingly limited. To ...
Belinda Y. Betsch, Wolfgang Einhäuser, Konrad...
TAP
2008
Springer
102views Hardware» more  TAP 2008»
13 years 7 months ago
Visualizing graphs in three dimensions
It has been known for some time that larger graphs can be interpreted if laid out in 3D and displayed with stereo and/or motion depth cues to support spatial perception. However, ...
Colin Ware, Peter Mitchell
ICAT
2006
IEEE
14 years 1 months ago
Manipulation of Field of View for Hand-Held Virtual Reality
Today, hand-held computing and media devices are commonly used in our everyday lives. This paper assesses the viability of hand-held devices as effective platforms for “virtual r...
Jane Hwang, Jaehoon Jung, Gerard Jounghyun Kim
WAPCV
2007
Springer
14 years 1 months ago
Embodied Active Vision in Language Learning and Grounding
Abstract. Most cognitive studies of language acquisition in both natural systems and artificial systems have focused on the role of purely linguistic information as the central co...
Chen Yu