While a typical software component has a clearly specified (static) interface in terms of the methods and the input/output types they support, information about the correct sequen...
When specifying pointcuts, i.e. join point selections, in AspectOriented Software Development, developers have in different situations different conceptual models in mind. Aspect-...
This paper proposes a model along with a reference software architecture enabling multi-coordination between distributed and mobile software agents. Multi-coordination allows agen...
A number of design models have been proposed in the area of Human-Computer Interaction (HCI) to support user-centered system design. el, abstract task models and detailed interface...
A visual navigation system is described which uses texture mapped primitives to represent clusters of objects to maintain high and approximately constant frame rates. In cases whe...