Modelling, animation and rendering has dominated research computer graphics yielding increasingly rich and realistic virtual worlds. The complexity, richness and quality of the vir...
Marc Christie, Rumesh Machap, Jean-Marie Normand, ...
Current computer involvement in adolescent social networks (youth between the ages of 11 and 17) provides new opportunities to study group dynamics, interactions amongst peers, an...
Juan Fernando Mancilla-Caceres, Wen Pu, Eyal Amir,...
In this paper, we survey the role of virtual humans (or embodied conversational agents) in smart and ambient intelligence environments. Research in this area can profit from resea...
Blogging has become the newest communication medium for creating a virtual community, a set of blogs linking back and forth to one another’s postings, while discussing common to...
The Xen Worlds project at Iowa State University was designed to provide a virtualized lab environment for the Information Assurance program. The large number of off-campus student...
Benjamin R. Anderson, Amy K. Joines, Thomas E. Dan...