We present an algorithm for automatic inference of human upper body motion. A graph model is proposed for inferring human motion, and motion inference is posed as a mapping proble...
This paper presents a unified approach to human activity capturing and recognition. It targets applications such as a speaker walking, turning around, sitting and getting up from ...
This paper describesthe application of spacetime constraints to creating transitions between segments of human body motion. The motion transition generation uses a combination of ...
Charles Rose, Brian K. Guenter, Bobby Bodenheimer,...
—We report on the workflow for the creation of realistic virtual anthropomorphic characters. 3D-models of human heads have been reconstructed from real people by following a stru...
Abstract. This paper presents a method for analogizing high-dimensional spacetime curves, and shows how it can be used to transform a motion sequence into new content and styles ac...