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ISORC
2005
IEEE
14 years 2 months ago
An Integrated Architecture for Future Car Generations
Depending on the physical structuring of large distributed safety-critical real-time systems, one can distinguish federated and integrated system architectures. The DECOS architec...
Philipp Peti, Roman Obermaisser, Fulvio Tagliabo, ...
APSEC
2005
IEEE
14 years 2 months ago
Systematic Use Case Interviews for Specification of Automotive Systems
Automotive software systems are becoming increasingly complex, driven both by advances in technology and by demands for more powerful applications. The design of such complex syst...
Shariful Islam, Hannes Omasreiter
ICAC
2006
IEEE
14 years 2 months ago
Utility-aware Resource Allocation in an Event Processing System
— Event processing systems link event producers and consumers in a flexible manner, by supporting multiple communication patterns and powerful message transformations. Such syst...
Sumeer Bhola, Mark Astley, Robert Saccone, Michael...
FDG
2009
ACM
14 years 3 months ago
A requirements analysis for videogame design support tools
Designing videogames involves weaving together systems of rules, called game mechanics, which support and structure compelling player experiences. Thus a significant portion of ga...
Mark J. Nelson, Michael Mateas
ICHIT
2009
Springer
14 years 3 months ago
Middleware-based distributed systems software process
Middleware facilitates the development of distributed systems by accommodating heterogeneity, hiding distribution details and providing a set of common and domain specific service...
Liu Jingyong, Zhong Yong, Chen Yong, Zhang Lichen