In this paper we present a swarm grammar system that makes use of bio-inspired mechanisms of reproduction, communication and construction in order to build three-dimensional struc...
The goal of our investigation is to find automatically the best rule for a cell in the cellular automata model. The cells are either of type Obstacle, Empty or Creature. Only Crea...
Abstract: Although immense efforts have been invested in the construction of hundreds of learning object repositories, the degree of reuse of learning resources maintained in such ...
Background: Many biological processes involve the physical interaction between protein domains. Understanding these functional associations requires knowledge of the molecular str...
The notion of a program slice, originally introduced by Mark Weiser, is a fundamental operation for addressing many software-engineering problems, including program understanding,...