We present a freely available benchmark dataset for audio classification and clustering. This dataset consists of 10 seconds samples of 1886 songs obtained from the Garageband si...
Content-based retrieval has emerged in the face of content explosion as a promising approach to information access. In this paper, we focus on the challenging issue of recognizing ...
Yi-Hsuan Yang, Yu-Ching Lin, Ya-Fan Su, Homer H. C...
Local tag structures have become frequent through Web 2.0: Users "tag" their data without specifying the underlying semantics. Every user annotates items in an individual...
Existing multimedia recommenders suggest a specific type of multimedia items rather than items of different types personalized for a user based on his/her preference. Assume tha...
We describe the design process and initial user study of an audio game created for the visually impaired. Until the advent of 3D graphics games, platform games where the player ju...