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PDP
2010
IEEE
14 years 1 months ago
Malleable-Lab: A Tool for Evaluating Adaptive Online Schedulers on Malleable Jobs
—The emergence of multi-core computers has led to explosive development of parallel applications and hence the need of efficient schedulers for parallel jobs. Adaptive online sc...
Yangjie Cao, Hongyang Sun, Wen-Jing Hsu, Depei Qia...
TON
2010
157views more  TON 2010»
13 years 3 months ago
Random Access Game and Medium Access Control Design
We study the contention/interaction among wireless nodes and med -ium access control design in game theory framework. We define a general class of games, called random access game...
Lijun Chen, Steven H. Low, John C. Doyle
RP
2009
Springer
121views Control Systems» more  RP 2009»
14 years 3 months ago
Games with Opacity Condition
We describe the class of games with opacity condition, as an adequate model for security aspects of computing systems. We study their theoretical properties, relate them to reachab...
Bastien Maubert, Sophie Pinchinat
SEFM
2003
IEEE
14 years 2 months ago
A Formal Model for Trust in Dynamic Networks
We propose a formal model of trust informed by the Global Computing scenario and focusing on the aspects of trust formation, evolution, and propagation. The model is based on a no...
Marco Carbone, Mogens Nielsen, Vladimiro Sassone
GECCO
2003
Springer
118views Optimization» more  GECCO 2003»
14 years 2 months ago
Population Sizing Based on Landscape Feature
Abstract. Population size for EvolutionaryAlgorithms is usually an empirical parameter. We study the population size from aspects of fitness landscapes’ ruggedness and Probably ...
Jian Zhang, Xiaohui Yuan, Bill P. Buckles