Sciweavers

320 search results - page 22 / 64
» A three-state model of graphical input
Sort
View
CHI
2002
ACM
16 years 4 months ago
Movement model, hits distribution and learning in virtual keyboarding
In a ten-session experiment, six participants practiced typing with an expanding rehearsal method on an optimized virtual keyboard. Based on a large amount of in-situ performance ...
Shumin Zhai, Alison E. Sue, Johnny Accot
RT
1998
Springer
15 years 8 months ago
Interactively Modeling with Photogrammetry
We describe an interactive system to reconstruct 3D geometry and extract textures from a set of photographs taken with arbitrary camera parameters. The basic idea is to let the use...
Pierre Poulin, Mathieu Ouimet, Marie-Claude Frasso...
IWVF
2001
Springer
15 years 9 months ago
Head Model Acquisition from Silhouettes
This paper describes a practical system developed for generating 3D models of human heads from silhouettes alone. The input to the system is an image sequence acquired from circula...
Kwan-Yee Kenneth Wong, Paulo R. S. Mendonça...
SIGGRAPH
2000
ACM
15 years 8 months ago
Out-of-core simplification of large polygonal models
We present an algorithm for out-of-core simplification of large polygonal datasets that are too complex to fit in main memory. The algorithm extends the vertex clustering scheme o...
Peter Lindstrom
GRAPHITE
2005
ACM
15 years 10 months ago
Adaptive T-spline surface fitting to z-map models
Surface fitting refers to the process of constructing a smooth representation for an object surface from a fairly large number of measured 3D data points. This paper presents an ...
Jianmin Zheng, Yimin Wang, Hock Soon Seah