We present ReactiveML, a programming language dedicated to the implementation of complex reactive systems as found in graphical user interfaces, video games or simulation problems...
Internet protocols encapsulate a significant amount of state, making implementing the host software complex. In this paper, we define the Statecall Policy Language (SPL) which pr...
A model capturing the data manipulation capabilities of a large class of methods in ohjectoriented databases is proposed and investsigated. The model uses a deterministic, paralle...
Abstract. This paper describes the architecture and implementation of a constraint-based framework for rapid prototyping of distributed applications such as virtual simulations, co...
SystemC is widely used for modeling and simulation in hardware/software co-design. Due to the lack of a complete formal semantics, it is not possible to verify SystemC designs. In...