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ACMACE
2005
ACM
13 years 10 months ago
AI middleware as means for improving gameplay
Current commercial AI middleware are still far from being a generic and flexible tool for developing computer games. Also the literature lacks proposals in this field. In this w...
Börje Karlsson, Bruno Feijó
AOSD
2005
ACM
14 years 2 months ago
Role-based refactoring of crosscutting concerns
Improving the structure of code can help developers work with a software system more efficiently and more consistently. To aid developers in re-structuring the implementation of c...
Jan Hannemann, Gail C. Murphy, Gregor Kiczales
SPLC
2004
13 years 10 months ago
Observations from the Recovery of a Software Product Family
The problem of managing the evolution of complex and large software systems is well known. Evolution implies reuse and modification of existing software artifacts, and this means t...
Patricia Lago, Hans van Vliet
ANCS
2005
ACM
14 years 2 months ago
High-throughput linked-pattern matching for intrusion detection systems
This paper presents a hardware architecture for highly efficient intrusion detection systems. In addition, a software tool for automatically generating the hardware is presented....
Zachary K. Baker, Viktor K. Prasanna
AVI
2004
13 years 10 months ago
A visual tool for tracing users' behavior in Virtual Environments
Although some guidelines (e.g., based on architectural principles) have been proposed for designing Virtual Environments (VEs), several usability problems can be identified only b...
Luca Chittaro, Lucio Ieronutti