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CHI
2004
ACM
16 years 6 months ago
Designing the whyline: a debugging interface for asking questions about program behavior
Debugging is still among the most common and costly of programming activities. One reason is that current debugging tools do not directly support the inquisitive nature of the act...
Andrew Jensen Ko, Brad A. Myers
LAWEB
2007
IEEE
16 years 16 days ago
Designing the Interface of Rich Internet Applications
In this paper we present a novel approach for designing the interface of rich internet applications. Our approach uses ract Data Views (ADV) design model allowing expressing in a ...
Matias Urbieta, Gustavo Rossi, Jeronimo Ginzburg, ...
ICAT
2003
IEEE
15 years 11 months ago
i-ball 2: An Interaction Platform with a Crystal-Ball-Like Display for Multiple Users
The authors’ aim in this work is to develop an easy-to-use computer-human interaction (CHI) platform. In this paper, i-ball 2 (interactive/information ball 2) is introduced as a...
Keita Ushida, Hiroshi Harashima, Jun Ishikawa
SIGCSE
1999
ACM
119views Education» more  SIGCSE 1999»
15 years 10 months ago
Granularity in the design of interactive illustrations
We describe some issues in designing and building educational Java applets for an introductory computer graphics course. The design problem involves balancing educational goals of...
Daniel L. Gould, Rosemary Michelle Simpson, Andrie...
CHI
2006
ACM
16 years 6 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang