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HRI
2006
ACM
14 years 1 months ago
A video game-based framework for analyzing human-robot interaction: characterizing interface design in real-time interactive mul
There is growing interest in mining the world of video games to find inspiration for human-robot interaction (HRI) design. This paper segments video game interaction into domain-i...
Justin Richer, Jill L. Drury
CHI
2008
ACM
14 years 7 months ago
In-car interaction using search-based user interfaces
Increasing functionality, growing media volumes and dynamic data in today's in-vehicle information systems bear new challenges for user interaction design. Traditional hierar...
Stefan Graf, Wolfgang Spiessl, Albrecht Schmidt, A...
CHI
1997
ACM
13 years 11 months ago
MOBI-D: A Model-Based Development Environment for User-Centered Design
MOBI-D (Model-Based Interface Designer) is a software environment the design and development of user interfaces from declarative interface models. End-users informally describe ta...
Angel R. Puerta, David Maulsby
WWW
2007
ACM
14 years 8 months ago
Formalization, User Strategy And Interaction Design: Users? Behaviour With Discourse Tagging Semantics
When authors publish their interpretations of the ideas, opinions, claims or rebuttals in the literature, they are drawing on a repertoire of well understood moves, contributing t...
Bertrand Sereno, Simon Buckingham Shum, Enrico Mot...
TAMODIA
2004
13 years 8 months ago
Task models and interaction models in a multiple user interfaces generation process
In a Multiple User Interfaces (MUI) context, several models must be defined and adapted (tasks, user, .). Abstract models are progressively enriched in concrete models using patte...
Kinan Samaan, Franck Tarpin-Bernard