There is growing interest in mining the world of video games to find inspiration for human-robot interaction (HRI) design. This paper segments video game interaction into domain-i...
Increasing functionality, growing media volumes and dynamic data in today's in-vehicle information systems bear new challenges for user interaction design. Traditional hierar...
Stefan Graf, Wolfgang Spiessl, Albrecht Schmidt, A...
MOBI-D (Model-Based Interface Designer) is a software environment the design and development of user interfaces from declarative interface models. End-users informally describe ta...
When authors publish their interpretations of the ideas, opinions, claims or rebuttals in the literature, they are drawing on a repertoire of well understood moves, contributing t...
Bertrand Sereno, Simon Buckingham Shum, Enrico Mot...
In a Multiple User Interfaces (MUI) context, several models must be defined and adapted (tasks, user, .). Abstract models are progressively enriched in concrete models using patte...