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TIP
2011
116views more  TIP 2011»
13 years 2 months ago
Interactive Streaming of Stored Multiview Video Using Redundant Frame Structures
—While much of multiview video coding focuses on the rate-distortion performance of compressing all frames of all views for storage or non-interactive video delivery over network...
Gene Cheung, Antonio Ortega, Ngai-Man Cheung
AIIDE
2006
13 years 9 months ago
The NERO Video Game
In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet if game characters could ...
Kenneth O. Stanley, Igor Karpov, Risto Miikkulaine...
COLT
1999
Springer
13 years 12 months ago
Regret Bounds for Prediction Problems
We present a unified framework for reasoning about worst-case regret bounds for learning algorithms. This framework is based on the theory of duality of convex functions. It brin...
Geoffrey J. Gordon
TIP
2008
118views more  TIP 2008»
13 years 7 months ago
Minimum Variance Optimal Rate Allocation for Multiplexed H.264/AVC Bitstreams
Consider the problem of transmitting multiple video streams to fulfill a constant bandwidth constraint. The available bit budget needs to be distributed across the sequences in ord...
Marco Tagliasacchi, Giuseppe Valenzise, Stefano Tu...
MMSP
2008
IEEE
294views Multimedia» more  MMSP 2008»
14 years 2 months ago
Coding structure optimization for interactive multiview streaming in virtual world observation
—While most multiview coding techniques focus on compressing all frames in a multiview video sequence in a ratedistortion optimal manner, in this paper we address the problem of ...
Gene Cheung, Antonio Ortega, Takashi Sakamoto