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» A virtual network (ViNe) architecture for grid computing
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AINA
2005
IEEE
14 years 2 months ago
Scalable Collision Detection for Massively Multiplayer Online Games
We describe approaches for satisfying the real-time collision detection requirements of distributed virtual environments. We assume a distributed virtual environment is deployed u...
Graham Morgan, Kier Storey
IPPS
2008
IEEE
14 years 3 months ago
A wireless sensor network based closed-loop system for subsurface contaminant plume monitoring
A closed-loop contaminant plume monitoring system is being developed that integrates wireless sensor network based monitoring with numerical models for subsurface plumes. The syst...
Qi Han, Anura P. Jayasumana, Tissa H. Illangasekar...
CAINE
2008
13 years 10 months ago
New Architecture and Protocols for Global-Scale Machine Communities
This article is about the new universal architecture which allows electronic devices of different functionalities and manufacturers, as well as on-line services, to seamlessly int...
Vladimir Krylov, N. Mikhaylov, Dmitry V. Ponomarev
MOBICOM
2005
ACM
14 years 2 months ago
PeopleNet: engineering a wireless virtual social network
People often seek information by asking other people even when they have access to vast reservoirs of information such as the Internet and libraries. This is because people are gr...
Mehul Motani, Vikram Srinivasan, Pavan Nuggehalli
PARELEC
2000
IEEE
14 years 12 days ago
Parallel Computing Environments and Methods
Recent advances in high-speed networks, rapid improvements in microprocessor design, and availability of highly performing clustering software implementations enables cost-effecti...
Ghassan Fadlallah, Michel Lavoie, Louis-A. Dessain...