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» A virtual reality simulator of the ENIAC
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SMA
2008
ACM
203views Solid Modeling» more  SMA 2008»
13 years 7 months ago
Interactive continuous collision detection between deformable models using connectivity-based culling
We present an interactive algorithm for continuous collision detection between deformable models. We introduce two techniques to improve the culling efficiency and reduce the numb...
Min Tang, Sean Curtis, Sung-Eui Yoon, Dinesh Manoc...
AINA
2007
IEEE
14 years 2 months ago
How to Study Wireless Mesh Networks: A hybrid Testbed Approach
— Simulation is the most famous way to study wireless an mobile networks since they offer a convenient combination of flexibility and controllability. However, their largest dis...
Alexander Zimmermann, Mesut Günes, Martin Wen...
AFRIGRAPH
2003
ACM
13 years 11 months ago
Rendering optimisations for stylised sketching
We present work that specifically pertains to the rendering stage of stylised, non-photorealistic sketching. While a substantial body of work has been published on geometric optim...
Holger Winnemöller, Shaun Bangay
IJOE
2011
118views more  IJOE 2011»
13 years 2 months ago
Three Online Neutron Beam Experiments Based on the iLab Shared Architecture
- Students at MIT have traditionally executed certain experiments in the containment building of the MIT nuclear reactor as part of courses in Nuclear Engineering and the third yea...
Kimberly DeLong, Judson V. Harward, Philip H. Bail...
CGF
2006
196views more  CGF 2006»
13 years 7 months ago
Physically Based Deformable Models in Computer Graphics
Physically based deformable models have been widely embraced by the Computer Graphics community. Many problems outlined in a previous survey by Gibson and Mirtich [GM97] have been...
Andrew Nealen, Matthias Müller, Richard Keise...