We use unsupervised probabilistic machine learning ideas to try to explain the kinds of learning observed in real neurons, the goal being to connect abstract principles of self-or...
Most game programs have a large number of parameters that are crucial for their performance. While tuning these parameters by hand is rather difficult, efficient and easy to use ge...
Recent research in multi-robot exploration and mapping has focused on sampling environmental fields, which are typically modeled using the Gaussian process (GP). Existing informa...
We propose a framework for general multiple target tracking, where the input is a set of candidate regions in each frame, as obtained from a state of the art background learning, ...
Incorporating shape priors in image segmentation has become a key problem in computer vision. Most existing work is limited to a linearized shape space with small deformation modes...
Patrick Etyngier, Renaud Keriven, Jean-Philippe Po...