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VL
1996
IEEE
120views Visual Languages» more  VL 1996»
13 years 11 months ago
Visual Language Features Supporting Human-Human and Human-Computer Communication
Fundamental to the design of visual languages are the goals of facilitating communication between people and computers, and between people and other people. The Object Block Progr...
Jason E. Robbins, David J. Morley, David F. Redmil...
IWC
1998
109views more  IWC 1998»
13 years 7 months ago
About the importance of auditory alarms during the operation of a plant simulator
An experiment was carried out to estimate the effect of auditory alarms on the work of an plant operator in the context of a computer simulation. We designed our process simulator...
Matthias Rauterberg
POPL
2006
ACM
14 years 8 months ago
Frame rules from answer types for code pointers
We define a type system, which may also be considered as a simple Hoare logic, for a fragment of an assembly language that deals with code pointers and jumps. The typing is aimed ...
Hayo Thielecke
SI3D
2003
ACM
14 years 26 days ago
Snap-together motion: assembling run-time animations
Many virtual environments and games must be populated with synthetic characters to create the desired experience. These characters must move with sufficient realism, so as not to...
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, And...
PG
2003
IEEE
14 years 27 days ago
A State Machine for Real-Time Cutting of Tetrahedral Meshes
We introduce an algorithm that consistently and accurately processes arbitrary intersections in tetrahedral meshes in real-time. The intersection surfaces are modeled up to the cu...
Daniel Bielser, Pascal Glardon, Matthias Teschner,...