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TEI
2009
ACM
166views Hardware» more  TEI 2009»
14 years 21 hour ago
Pendaphonics: a tangible pendulum-based sonic interaction experience
Pendaphonics is a tangible physical-digital-sonic environment and interactive system that engages users in individual, collaborative, group, and distributed interactive experience...
Anne-Marie Skriver Hansen, Dan Overholt, Winslow B...
SIGGRAPH
1993
ACM
13 years 11 months ago
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
Several common systems satisfy some but not all of the VR definition above. Flight simulators provide vehicle tracking, not head tracking, and do not generally operate in binocular...
Carolina Cruz-Neira, Daniel J. Sandin, Thomas A. D...
SIGGRAPH
1993
ACM
13 years 11 months ago
Pad: an alternative approach to the computer interface
We believe that navigation in information spaces is best supported by tapping into our natural spatial and geographic ways of thinking. To this end, we are developing a new comput...
Ken Perlin, David Fox
SIGGRAPH
2000
ACM
13 years 11 months ago
Sampling plausible solutions to multi-body constraint problems
Traditional collision intensive multi-body simulations are difficult to control due to extreme sensitivity to initial conditions or model parameters. Furthermore, there may be mu...
Stephen Chenney, David A. Forsyth
CHI
2009
ACM
14 years 8 months ago
Critical methods and user generated content: the iPhone on YouTube
Sites like YouTube offer vast sources of data for studies of Human Computer Interaction (HCI). However, they also present a number of methodological challenges. This paper offers ...
Mark Blythe, Paul A. Cairns