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AIIA
2001
Springer
14 years 2 months ago
A Knowledge-Based Neurocomputing Approach to Extract Refined Linguistic Rules from Data
– This paper proposes a knowledge-based neurocomputing approach to extract and refine a set of linguistic rules from data. A neural network is designed along with its learning al...
Giovanna Castellano, Anna Maria Fanelli
DIGRA
2005
Springer
14 years 4 months ago
Realistic Agent Movement in Dynamic Game Environments
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
Ross Graham, Hugh McCabe, Stephen Sheridan
CHI
2005
ACM
14 years 10 months ago
NEmESys: neural emotion eliciting system
This paper describes the development of a new model of agent emotion elicitation called Nemesys. It enhances interfaces with emotional and social information. Nemesys is based on ...
Manfred Eckschlager, Regina Bernhaupt, Manfred Tsc...
IJCNN
2007
IEEE
14 years 4 months ago
Iterative Feature Selection in Gaussian Mixture Clustering with Automatic Model Selection
— This paper proposes an algorithm to deal with the feature selection in Gaussian mixture clustering by an iterative way: the algorithm iterates between the clustering and the un...
Hong Zeng, Yiu-ming Cheung
ANLP
1997
84views more  ANLP 1997»
13 years 11 months ago
High Performance Segmentation of Spontaneous Speech Using Part of Speech and Trigger Word Information
We describe and experimentally evaluate an efficient method for automatically determining small clause boundaries in spontaneous speech. Our method applies an artificial neural ne...
Marsal Gavaldà, Klaus Zechner, Gregory Aist