– This paper proposes a knowledge-based neurocomputing approach to extract and refine a set of linguistic rules from data. A neural network is designed along with its learning al...
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
This paper describes the development of a new model of agent emotion elicitation called Nemesys. It enhances interfaces with emotional and social information. Nemesys is based on ...
Manfred Eckschlager, Regina Bernhaupt, Manfred Tsc...
— This paper proposes an algorithm to deal with the feature selection in Gaussian mixture clustering by an iterative way: the algorithm iterates between the clustering and the un...
We describe and experimentally evaluate an efficient method for automatically determining small clause boundaries in spontaneous speech. Our method applies an artificial neural ne...