We discuss work carried out at the University of Salford (UK) and INESC-id (Portugal) on the design and implementation of interactive dramas in 3D graphics environments. We presen...
We describe the design and development of PuzzleTale, an interactive storytelling system that makes use of tangible puzzle pieces on the surface of an interactive table. In the Pu...
Simulation is a common feature in computer entertainment. However, in computer games simulation and story are often kept distinct by interleaving interactive play and cut scenes. ...
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
The main aim of this paper is to raise awareness of higherorder knowledge (knowledge about someone else's knowledge) as an issue for computer game AI. We argue that a number ...
Andreas Witzel, Jonathan A. Zvesper, Ethan Kennerl...