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» AI Characters and Directors for Interactive Computer Games
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ACMACE
2006
ACM
13 years 11 months ago
Use of eye movements for video game control
We present a study that explores the use of a commercially available eye tracker as a control device for video games. We examine its use across multiple g...
J. David Smith, T. C. Nicholas Graham
EXPERT
2006
105views more  EXPERT 2006»
13 years 7 months ago
Generating Ambient Behaviors in Computer Role-Playing Games
Many computer games use custom scripts to control the ambient behaviors of non-player characters (NPCs). Therefore, a story writer must write fragments of computer code for the hun...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
SIGGRAPH
2000
ACM
14 years 2 days ago
Interactive control for physically-based animation
We propose the use of interactive, user-in-the-loop techniques for controlling physically-based animated characters. With a suitably designed interface, the continuous and discret...
Joseph Laszlo, Michiel van de Panne, Eugene Fiume
KI
2008
Springer
13 years 6 months ago
Simplest Scenario for Mutual Nested Modeling in Human-Machine-Interaction
The research aim of this paper is to represent everydaylife patterns of thought like "Because I know, what you think I think ..." by a process on a machine, which is inv...
Rustam Tagiew
DIGRA
2003
Springer
14 years 29 days ago
Stepping Back: Players as Active Participators
Instead of confining the player to a single role, the active participator model positions the player in a more flexible position towards the fictional gameworld: involved and imme...
Michael Nitsche, Maureen Thomas