The implementation of AI in commercial games is usually based on low level designs that makes the control predictable, unadaptive, and non reusable. Reorithms such as HTN or GOAP p...
AI techniques are already widely used in game software to provide computer-controlled opponents for human players. However, game design is a more-challenging problem than game pla...
While terminology and some concepts of behavior-based robotics have become widespread, the central ideas are often lost as researchers try to scale behavior to higher levels of co...
With the most resource intensive tasks in games offloaded to special purpose processors, game designers now have the opportunity to build richer characters using more complex AI t...
Frederick W. P. Heckel, G. Michael Youngblood, D. ...
The design and implementation of systems that combine both the utilities of the digital world as well as intrinsic affordances of traditional artifacts are challenging. In this pap...