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» AI EDAM at 20: Artificial intelligence in designing
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ATAL
2005
Springer
14 years 1 months ago
TACOP: a cognitive agent for a naval training simulation environment
This paper describes how cognitive modeling can be exploited in the design of software agents that support naval training sessions. The architecture, specifications, and embedding...
Willem A. van Doesburg, Annerieke Heuvelink, Egon ...
AI
2007
Springer
13 years 7 months ago
Iterated belief revision, revised
The AGM postulates for belief revision, augmented by the DP postulates for iterated belief revision, provide generally accepted criteria for the design of operators by which intel...
Yi Jin, Michael Thielscher
DIGRA
2005
Springer
14 years 1 months ago
Realistic Agent Movement in Dynamic Game Environments
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
Ross Graham, Hugh McCabe, Stephen Sheridan
AI
2002
Springer
13 years 7 months ago
Modeling Organizational Rules in the Multi-agent Systems Engineering Methodology
Recently, two advances in agent-oriented software engineering have had a significant impact: the identification of interaction and coordination as the central focus of multi-agent ...
Scott A. DeLoach
AIS
2000
Springer
13 years 7 months ago
The Evolve project: Component-based tailorability for CSCW applications
Tailorability is generally regarded as a key property of groupware systems due to the dynamics and differentiation of cooperative work. This article investigates the use of softwa...
Oliver Stiemerling, Armin B. Cremers