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» AI EDAM at 20: Artificial intelligence in designing
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AIME
2005
Springer
14 years 1 months ago
AI Planning Technology as a Component of Computerised Clinical Practice Guidelines
The UK National Health Service (NHS) is currently undergoing an intensive review into the way patient care is designed, delivered and recorded. One important element of this is the...
Kirsty Bradbrook, Graham Winstanley, David Glasspo...
AIIDE
2008
13 years 10 months ago
OpenNERO: A Game Platform for AI Research and Education
OpenNERO is an open source game platform designed for game AI research. The software package combines features commonly available in modern game engines (such as 3D graphics, phys...
Igor Karpov, John Sheblak, Risto Miikkulainen
AI
2003
Springer
14 years 27 days ago
Pattern-Based AI Scripting Using ScriptEase
Creating realistic artificially-intelligent characters is seen as one of the major challenges of the commercial games industry. Historically, character behavior has been specifie...
Matthew McNaughton, James Redford, Jonathan Schaef...
AI
2011
Springer
13 years 2 months ago
A survey of motivation frameworks for intelligent systems
The ability to achieve one’s goals is a defining characteristic of intelligent behaviour. A great many existing theories, systems and research programmes address the problems a...
Nick Hawes
AIIDE
2008
13 years 10 months ago
Adaptive Spatial Reasoning for Turn-based Strategy Games
The quality of AI opponents often leaves a lot to be desired, which poses many attractive challenges for AI researchers. In this respect, Turn-based Strategy (TBS) games are of pa...
Maurice H. J. Bergsma, Pieter Spronck