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AI
2002
Springer
13 years 7 months ago
A hierarchical approach to computer Hex
Hex is a beautiful game with simple rules and a strategic complexity comparable to that of Chess and Go. The massive game-tree search techniques developed mostly for Chess and suc...
Vadim V. Anshelevich
CIG
2005
IEEE
14 years 1 months ago
Board Evaluation For The Virus Game
Abstract- The Virus Game (or simply Virus) is a turnbased two player perfect information game which is based on the growth and spread of competing viruses. This paper describes a C...
Peter I. Cowling
IJCAI
1989
13 years 9 months ago
A Symbol Is Not a Symbol
One of the weak points of the present critics of AI is their lack of an alternative cognitive theory. In the paper the outline of such a theory is sketched, based on (one reading)...
Nils Dahlbäck
AI
2000
Springer
13 years 7 months ago
The Spatial Semantic Hierarchy
This paper reports the new steps undertaken in our work aimed to demonstrate the effectiveness of an omnidirectional vision sensor when conjugated with the Spatial Semantic Hierarc...
Benjamin Kuipers
AI
2011
Springer
13 years 2 months ago
Representing preferences using intervals
In this paper we present a general framework for the comparison of intervals when preference relations have to established. The use of intervals in order to take into account impr...
Meltem Öztürk, Marc Pirlot, Alexis Tsouk...