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ACMACE
2004
ACM
15 years 9 months ago
Massively multi-player games: matching game design with technical design
We propose a framework model to facilitate the prototyping and refinement of Massively Multi-player Online Games (MMOG), when included in the appropriate development environment....
Anne-Gwenn Bosser
ISORC
2003
IEEE
15 years 9 months ago
Object-Oriented Middleware Infrastructure for Distributed Augmented Reality
The paper describes design and implementation of software infrastructure for building augmented reality applications for ubiquitous computing environments. Augmented reality is on...
Eiji Tokunaga, Andrej van der Zee, Makoto Kurahash...
SBACPAD
2008
IEEE
249views Hardware» more  SBACPAD 2008»
15 years 10 months ago
Processing Neocognitron of Face Recognition on High Performance Environment Based on GPU with CUDA Architecture
This work presents an implementation of Neocognitron Neural Network, using a high performance computing architecture based on GPU (Graphics Processing Unit). Neocognitron is an ar...
Gustavo Poli, José Hiroki Saito, Joã...
GRID
2007
Springer
15 years 4 months ago
A Tool for Prioritizing DAGMan Jobs and its Evaluation
It is often difficult to perform efficiently a collection of jobs with complex job dependencies due to temporal unpredictability of the grid. One way to mitigate the unpredictabili...
Grzegorz Malewicz, Ian T. Foster, Arnold L. Rosenb...
HUC
2003
Springer
15 years 9 months ago
"Playing with the Bits" User-Configuration of Ubiquitous Domestic Environments
This paper presents the development of a user-oriented framework to support the user reconfiguration of ubiquitous domestic environments. We present a lightweight component model t...
Jan Humble, Andy Crabtree, Terry Hemmings, Karl-Pe...