We propose a framework model to facilitate the prototyping and refinement of Massively Multi-player Online Games (MMOG), when included in the appropriate development environment....
The paper describes design and implementation of software infrastructure for building augmented reality applications for ubiquitous computing environments. Augmented reality is on...
Eiji Tokunaga, Andrej van der Zee, Makoto Kurahash...
This work presents an implementation of Neocognitron Neural Network, using a high performance computing architecture based on GPU (Graphics Processing Unit). Neocognitron is an ar...
It is often difficult to perform efficiently a collection of jobs with complex job dependencies due to temporal unpredictability of the grid. One way to mitigate the unpredictabili...
Grzegorz Malewicz, Ian T. Foster, Arnold L. Rosenb...
This paper presents the development of a user-oriented framework to support the user reconfiguration of ubiquitous domestic environments. We present a lightweight component model t...
Jan Humble, Andy Crabtree, Terry Hemmings, Karl-Pe...