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DCOSS
2006
Springer
13 years 11 months ago
The Virtual Pheromone Communication Primitive
We propose a generic communication primitive designed for sensor networks. Our primitive hides details of network communication while retaining sufficient programmer control over t...
Leo Szumel, John D. Owens
VR
2010
IEEE
146views Virtual Reality» more  VR 2010»
13 years 6 months ago
Streaming 3D shape deformations in collaborative virtual environment
Collaborative virtual environment has been limited on static or rigid 3D models, due to the difficulties of real-time streaming of large amounts of data that is required to descri...
Ziying Tang, Guodong Rong, Xiaohu Guo, B. Prabhaka...
JNSM
2000
136views more  JNSM 2000»
13 years 7 months ago
Active Management Framework for Distributed Multimedia Systems
The successful deployment of next-generation distributed multimedia systems is signi cantly dependent on the e cient management support that improves the performance and the relia...
Ehab S. Al-Shaer
FGCS
2002
138views more  FGCS 2002»
13 years 7 months ago
Armada: a parallel I/O framework for computational grids
High-performance computing increasingly occurs on "computational grids" composed of heterogeneous and geographically distributed systems of computers, networks, and stor...
Ron Oldfield, David Kotz
CG
2005
Springer
13 years 7 months ago
Enhancing collaboration in virtual reality applications
We derive a complete component framework for transforming standalone VR applications into full-fledged multithreaded Collaborative Virtual Reality Environments (CVREs), after char...
Víctor Theoktisto, Marta Fairén Gonz...