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HPDC
2006
IEEE
14 years 1 months ago
WOW: Self-Organizing Wide Area Overlay Networks of Virtual Workstations
— This paper describes WOW, a distributed system that combines virtual machine, overlay networking and peerto-peer techniques to create scalable wide-area networks of virtual wor...
Arijit Ganguly, Abhishek Agrawal, P. Oscar Boykin,...
NOSSDAV
2005
Springer
14 years 1 months ago
MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games
In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting Networked Virtual Environment (NVE) applications, such as massively multiplayer online ga...
Anthony (Peiqun) Yu, Son T. Vuong
CN
2007
117views more  CN 2007»
13 years 7 months ago
Secure multicast in dynamic environments
A secure multicast framework should only allow authorized members of a group to decrypt received messages; usually, one ‘‘group key’’ is shared by all approved members. Ho...
Chun-Ying Huang, Yun-Peng Chiu, Kuan-Ta Chen, Chin...
ISCOPE
1998
Springer
13 years 11 months ago
Dynamic Reconfiguration and Virtual Machine Management in the Harness Metacomputing System
Metacomputing frameworks have received renewed attention of late, fueled both by advances in hardware and networking, and by novel concepts such as computational grids. However the...
Mauro Migliardi, Jack Dongarra, Al Geist, Vaidy S....
EL
2002
181views more  EL 2002»
13 years 7 months ago
Aspects of networking in multiplayer computer games
Distributed, real-time multiplayer computer games (MCGs) are in the vanguard of utilizing the networking possibilities. Although related research have been done in military simulat...
Jouni Smed, Timo Kaukoranta, Harri Hakonen