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CCGRID
2009
IEEE
14 years 2 months ago
C-Meter: A Framework for Performance Analysis of Computing Clouds
—Cloud computing has emerged as a new technology that provides large amount of computing and data storage capacity to its users with a promise of increased scalability, high avai...
Nezih Yigitbasi, Alexandru Iosup, Dick H. J. Epema...
AINA
2005
IEEE
14 years 1 months ago
Scalable Collision Detection for Massively Multiplayer Online Games
We describe approaches for satisfying the real-time collision detection requirements of distributed virtual environments. We assume a distributed virtual environment is deployed u...
Graham Morgan, Kier Storey
C5
2004
IEEE
13 years 11 months ago
Design for an Extensible Croquet-Based Framework to Deliver a Persistent, Unified, Massively Multi-User, and Self-Organizing Vir
We describe a design for a collaborative Virtual Learning Environment (VLE) to support massively multi-user and multi-institutional learning communities. This architecture extends...
Mark P. McCahill, Julian Lombardi
VR
2008
IEEE
127views Virtual Reality» more  VR 2008»
14 years 1 months ago
A Load Simulation and Metrics Framework for Distributed Virtual Reality
We describe a simple load-measure-model method for analyzing the scalability of Distributed Virtual Environments (DVEs). We use a load simulator and three metrics to measure a DVE...
H. Lally Singh, Denis Gracanin, Kresimir Matkovic
ICDCSW
2007
IEEE
14 years 1 months ago
Enhancing Neighborship Consistency for Peer-to-Peer Distributed Virtual Environments
Although P2P-based DVEs can potentially solve the scalability issues, other important issues such as consistency remain unexplored. In this paper, we address neighborship consiste...
Jehn-Ruey Jiang, Jiun-Shiang Chiou, Shun-Yun Hu