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ATAL
2005
Springer
14 years 2 months ago
Automatic computer game balancing: a reinforcement learning approach
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
SASO
2009
IEEE
14 years 3 months ago
Evolution of Probabilistic Consensus in Digital Organisms
—The complexity of distributed computing systems and their increasing interaction with the physical world impose challenging requirements in terms of adaptation, robustness, and ...
David B. Knoester, Philip K. McKinley
ATAL
2008
Springer
13 years 11 months ago
Physical parameter optimization in swarms of ultra-low complexity agents
Physical agents (such as wheeled vehicles, UAVs, hovercraft, etc.) with simple control systems are often sensitive to changes in their physical design and control parameters. As s...
Ryan Connaughton, Paul W. Schermerhorn, Matthias S...
DEON
2008
Springer
13 years 10 months ago
Specifying Intrusion Detection and Reaction Policies: An Application of Deontic Logic
The security policy of an information system may include a wide range of different requirements. The literature has primarily focused on access and information flow control require...
Nora Cuppens-Boulahia, Frédéric Cupp...
CORR
2010
Springer
176views Education» more  CORR 2010»
13 years 9 months ago
Limited Feedback Multi-Antenna Quantization Codebook Design-Part I: Single-User Channels
Abstract--In this two-part paper, we study the design and optimization of limited feedback single-user and multiuser systems with a multiple-antenna base station and single-antenna...
Behrouz Khoshnevis, Wei Yu