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AIIA
2007
Springer
14 years 3 months ago
Towards Automated Game Design
Abstract. Game generation systems perform automated, intelligent design of games (i.e. videogames, boardgames), reasoning about both the rule system of the game and the visual real...
Mark J. Nelson, Michael Mateas
WSC
2007
13 years 11 months ago
Fundamentals of simulation modeling
We start with basic terminology and concepts of modeling, and decompose the art of modeling as a process. This overview of the process helps clarify when we should or should not u...
Paul J. Sánchez
EKAW
2010
Springer
13 years 7 months ago
Mobile Cultural Heritage Guide: Location-Aware Semantic Search
In this paper we explore the use of location aware mobile devices for searching and browsing a large number of general and cultural heritage information repositories. Based on GPS ...
Chris J. van Aart, Bob J. Wielinga, Willem Robert ...
PERSUASIVE
2007
Springer
14 years 3 months ago
Fine Tuning the Persuasion in Persuasive Games
Persuasive games are a relatively new phenomenon, and hold promise as effective vehicles for persuasion. As yet, however, there are few set rules guiding how to design persuasive ...
Rilla Khaled, Pippin Barr, James Noble, Ronald Fis...
HICSS
2003
IEEE
120views Biometrics» more  HICSS 2003»
14 years 2 months ago
A Primitive Study of Logrolling in e-Negotiation
e-Negotiation involves two or more agents multilaterally bargaining for mutual gain, using information technologies in a cooperative problem-solving (CPS) environment. This paper ...
Patrick C. K. Hung