Abstract. Game generation systems perform automated, intelligent design of games (i.e. videogames, boardgames), reasoning about both the rule system of the game and the visual real...
We start with basic terminology and concepts of modeling, and decompose the art of modeling as a process. This overview of the process helps clarify when we should or should not u...
In this paper we explore the use of location aware mobile devices for searching and browsing a large number of general and cultural heritage information repositories. Based on GPS ...
Chris J. van Aart, Bob J. Wielinga, Willem Robert ...
Persuasive games are a relatively new phenomenon, and hold promise as effective vehicles for persuasion. As yet, however, there are few set rules guiding how to design persuasive ...
Rilla Khaled, Pippin Barr, James Noble, Ronald Fis...
e-Negotiation involves two or more agents multilaterally bargaining for mutual gain, using information technologies in a cooperative problem-solving (CPS) environment. This paper ...