Given publication titles and authors, what can we say about the evolution of scientific topics and communities over time? Which communities shrunk, which emerged, and which split, ...
Conversing on cell phones while driving an automobile is a common practice. We examine the interference of the cognitive load of conversational dialog with driving tasks, with the...
In this paper we inquire material qualities for tangible user interfaces and introduce the term “ephemeral user interface”. We present an example user interface that employs f...
This paper extends the analytic framework Suchman used in Plans and Situated Actions by using it as a tool in the design of interactive, immersive environments that rely on human ...
As social computing systems persist over time, the user experiences and interactions they support may change. One type of social computing system, Social Network Sites (SNSs), are...