We consider a model of game-theoretic network design initially studied by Anshelevich et al. [2], where selfish players select paths in a network to minimize their cost, which is...
Clustering layouts of software systems combine two important aspects: they reveal groups of related artifacts of the software system, and they produce a visualization of the resul...
Storage and retrieval technology for large-scale medical image systems has matured significantly during the past ten years but many implementations still lack cost-effective backu...
H. K. Huang, Aifeng Zhang, Brent J. Liu, Zheng Zho...
This Chapter presents the PASCAL1 Evaluating Predictive Uncertainty Challenge, introduces the contributed Chapters by the participants who obtained outstanding results, and provide...
Abstract. We present a method for rapid development of benchmarks for Semantic Web knowledge base systems. At the core, we have a synthetic data generation approach for OWL that is...