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IE
2007
13 years 10 months ago
Dramatic flow in interactive 3D narrative
The concept of dramatic level is crucial for a model of dramatic flow. We present a framework to maintain optimal dramatic flow in an interactive 3D environment where both linea...
Alyx Macfadyen, Andrew Stranieri, John Yearwood
LCPC
2005
Springer
14 years 2 months ago
A Language for the Compact Representation of Multiple Program Versions
Abstract. As processor complexity increases compilers tend to deliver suboptimal performance. Library generators such as ATLAS, FFTW and SPIRAL overcome this issue by empirically s...
Sébastien Donadio, James C. Brodman, Thomas...
MSWIM
2005
ACM
14 years 2 months ago
YAES: a modular simulator for mobile networks
Developing network protocols for mobile wireless systems is a complex task, and most of the existing simulator frameworks are not well suited for experimental development. The YAE...
Ladislau Bölöni, Damla Turgut
ATAL
2008
Springer
13 years 10 months ago
GS3 and Tartanian: game theory-based heads-up limit and no-limit Texas Hold'em poker-playing programs
We demonstrate two game theory-based programs for headsup limit and no-limit Texas Hold'em poker. The first player, GS3, is designed for playing limit Texas Hold'em, in ...
Andrew Gilpin, Tuomas Sandholm, Troels Bjerre S&os...
PPOPP
2010
ACM
14 years 3 months ago
An adaptive performance modeling tool for GPU architectures
This paper presents an analytical model to predict the performance of general-purpose applications on a GPU architecture. The model is designed to provide performance information ...
Sara S. Baghsorkhi, Matthieu Delahaye, Sanjay J. P...