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CIG
2005
IEEE
14 years 29 days ago
Combining Coaching and Learning to Create Cooperative Character Behavior
Abstract- We present a concept for developing cooperative characters (agents) for computer games that combines coaching by a human with evolutionary learning. The basic idea is to ...
Jörg Denzinger, Chris Winder
ICSR
2004
Springer
14 years 21 days ago
Reusable Web Services
Abstract. Designing systems of asynchronous web services is challenging. Addressing the design in terms of component reuse helps address important questions that need to be answere...
Peter Henderson, Jingtao Yang
MMAS
2004
Springer
14 years 21 days ago
Towards Fault-Tolerant Massively Multiagent Systems
Abstract. In order to construct and deploy massively multiagent systems, we must address one of the fundamental issues of distributed systems, the possibility of partial failures. ...
Zahia Guessoum, Jean-Pierre Briot, Nora Faci
CAIP
2003
Springer
138views Image Analysis» more  CAIP 2003»
14 years 17 days ago
A Face Processing System Based on Committee Machine: The Approach and Experimental Results
Abstract. In this paper, we propose a heterogeneous committee machine for face processing including face detection and recognition. Our proposed system consists of two components, ...
Kim-Fung Jang, Ho-Man Tang, Michael R. Lyu, Irwin ...
IPPS
2000
IEEE
13 years 11 months ago
Using Logs to Increase Availability in Real-Time Main-Memory Database
Abstract. Real-time main-memory databases are useful in real-time environments. They are often faster and provide more predictable execution of transactions than disk-based databas...
Tiina Niklander, Kimmo E. E. Raatikainen