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IPPS
2006
IEEE
14 years 2 months ago
Non-cooperative, semi-cooperative, and cooperative games-based grid resource allocation
In this paper we consider, compare and analyze three game theoretical Grid resource allocation mechanisms. Namely, 1) the non-cooperative sealed-bid method where tasks are auction...
Samee Ullah Khan, Ishfaq Ahmad
IROS
2006
IEEE
126views Robotics» more  IROS 2006»
14 years 2 months ago
A System for Robotic Heart Surgery that Learns to Tie Knots Using Recurrent Neural Networks
Abstract— Tying suture knots is a time-consuming task performed frequently during Minimally Invasive Surgery (MIS). Automating this task could greatly reduce total surgery time f...
Hermann Georg Mayer, Faustino J. Gomez, Daan Wiers...
SEFM
2006
IEEE
14 years 2 months ago
Describing and Executing Random Reactive Systems
We present an operational model for describing random reactive systems. Some models have already been proposed for this purpose, but they generally aim at performing global reason...
Pascal Raymond, Erwan Jahier, Yvan Roux
TIME
2006
IEEE
14 years 2 months ago
In time alone: on the computational power of querying the history
Querying its own history is an important mechanism in the computations, especially those interacting with people or other computations such as transaction processing, electronic d...
Alexei Lisitsa, Igor Potapov
ASPDAC
2006
ACM
109views Hardware» more  ASPDAC 2006»
14 years 2 months ago
Energy savings through embedded processing on disk system
Abstract— Many of today’s data-intensive applications manipulate disk-resident data sets. As a result, their overall behavior is tightly coupled with their disk performance. Un...
Seung Woo Son, Guangyu Chen, Mahmut T. Kandemir, F...