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ACAL
2009
Springer
13 years 12 months ago
An Empirical Exploration of a Definition of Creative Novelty for Generative Art
Abstract. We explore a new definition of creativity -- one which emphasizes the statistical capacity of a system to generate previously unseen patterns -- and discuss motivations f...
Taras Kowaliw, Alan Dorin, Jon McCormack
AIIA
2009
Springer
13 years 12 months ago
Local Kernel for Brains Classification in Schizophrenia
Abstract. In this paper a novel framework for brain classification is proposed in the context of mental health research. A learning by example method is introduced by combining loc...
Umberto Castellani, E. Rossato, Vittorio Murino, M...
APPROX
2007
Springer
86views Algorithms» more  APPROX 2007»
13 years 11 months ago
Lower Bounds for Swapping Arthur and Merlin
We prove a lower bound for swapping the order of Arthur and Merlin in two-round MerlinArthur games using black-box techniques. Namely, we show that any AM-game requires time (t2 )...
Scott Diehl
INCDM
2010
Springer
146views Data Mining» more  INCDM 2010»
13 years 11 months ago
Learning from Humanoid Cartoon Designs
Abstract. Character design is a key ingredient to the success of any comicbook, graphic novel, or animated feature. Artists typically use shape, size and proportion as the first de...
Md. Tanvirul Islam, Kaiser Md. Nahiduzzaman, Why Y...
CEC
2007
IEEE
13 years 11 months ago
Evolving hypernetworks for pattern classification
Abstract-- Hypernetworks consist of a large number of hyperedges that represent higher-order features sampled from training patterns. Evolutionary algorithms have been used as a me...
Joo-Kyung Kim, Byoung-Tak Zhang